Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive.
Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world. Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you?
Sign In or Open in Steam. Languages :. English and 7 more. Publisher: Valve. Franchise: Half-Life. Share Embed. Read Critic Reviews. Add to Cart. Bundle info. Add to Account. View Community Hub. About This Game Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive.
System Requirements Windows. Minimum: Linux Ubuntu See All. See all. Customer reviews. Overall Reviews:. Review Type. All 70, Positive 67, Negative 2, All 70, Steam Purchasers 55, Other 14, All Languages 70, Your Languages 35, Customize.
Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Show graph. The design of the levels is excellent and diverse, and the enemies are placed very well. Advance is often not obvious and is quite frequently blocked with security codes which you enter via mouse control.
They are given to you by NPCs and sometimes you also read them from notebooks or computers. Sometimes you will also have to hide from cameras or snipers, and there are also some time-limited events in which you will have to put your jumping skills to the test. In addition to classic man to man battles, you will also spend a part of the game driving a tank, and shooting with the machinegun or canon.
In addition to soldiers from the original, you will also encounter snipers and soldiers with rocket launchers. Both of them are extremely dangerous opponents. Fortunately, you have a very varied arsenal, which contains a whole lot of new weapons. You will, for example, find a gun with a thermo sensor that will allow you to detect enemies through the walls, and a sniper rifle with the possibility of zooming.
The rocket launcher has received projectiles that damage enemies through the walls, and you will be also able to launch nuclear projectiles to blow up obstacles. An additional special feature is that you do not have a flashlight, but a lighter with unfortunately a very narrow band of luminosity. Despite the often dark fights, you will not be helpless, as opponents have built-in flashlights which can be targeted. There are relatively few healing and battery stations, but the specialty of the game is that you can carry batteries and healing packages in your inventory and use them when an emergency appears.
The graphics elements of the game are fully reskinned, you will also be able to listen to custom music. The game also includes French speakers, but fortunately English subtitles are included. As far as the graphics are concerned, abundant breakable materials were definitely a eye catcher.
This way, soldiers are able to shoot through walls or windows well, you can too , and with the tank you can do some massive destruction :. The atmosphere of the game is also enriched by scripted events.
Difficulty is very high, so I recommend playing on Easy , where you'll spend about 5 hours of gameplay. Poke is a government organization founded to cover up incidents similar to the disaster in Black Mesa.
When scientists intercept signals that the creatures from Xen are once again trying to attack the Earth, they try to close all portals with the help of four giant generators. The plan fails, because the teams have to leave early, and by coincidence, our hero is left back alone in a city full of aliens.
You play Damien Reeves, who needs to fight himself trough to the generators and activate them to prevent a new disaster. You discover the interesting story during gameplay by reading your superiors' computer messages. The design of the levels is exceptional, not only because of the many details, but also because of the different paths to the goal. Your playing time will be split between the streets of Nation City, the sewage, the interior of the buildings, and also a tiny bit of Xen.
Routes are often not obvious, so you will have to pay attention to the surroundings. There are some locked doors that you can only open with found keys or by reading security codes. Sometimes you will need to solve a combination of puzzles to advance, and there are also jumping challenges and time-limited trials - none of them are frustrating. Opponents include a wide range of aliens from Xen, which are later joined by soldiers and machineguns.
The placement of them is very good and will provide very intense fights, which are pretty fair. There are also some surprises that are triggered by certain events. You can confront the enemies with the help of custom weapons, which include two nailguns, a shotgun, a crossbow and a biological acid spitter that is fed with chocolates.
Also interesting are explosives that are triggered by your multifunctional clock. You can familiarize with them in the Hazard Course. The ammunition is well taken care of, and the same applies to healing packages.
There are no shields. The visuals of the mod are exceptional due to high quality mapping, lighting, sharp textures and new models. Sounds, custom music, and scripted events also contribute to a good atmosphere. To complete the game I needed around 3 hours on the Medium difficulty.
The Trap is an unusual Half-Life mod, which has a strong preference for puzzles and less emphasis is put on fights. One day your protagonist somehow appears in a mysterious testing complex, and is greeted by a robotic voice which is thrilled by his willingness to participate in solving the puzzles. A quick look at the test rooms quickly kills the spirit, as it reveals the corpses of the unlucky ones, which misjudged the tests.
Anyone who has ever played Portal will quickly see many parallels between the games. The game is divided into several sections, each containing several rooms. To advance to the next room or section, you have to solve a series of puzzles that lead to the activation of the transporting portal. Rooms are full of various devices, which must be activated by conventional, bullet-sensitive or time-limited switches. The selection contains not just simple lifts, but also considerably more complex devices, such as push fans, connected teleports, zero gravity fields, energy shields, etc.
Often devices lack vital parts or the connection to the power source is interrupted, so you need to pick up the missing elements during the gameplay and insert them into the sockets. Often, you will also need good timing. In some rooms you will also find machine guns and energy cannons that can destroy even the hardest materials. Of course, the game also contains dangers. In addition to fatal falls from the height, you will also be damaged by toxic and radioactive pools, electric fields and explosives.
The enemies are scarce and are often positioned so that you have to kill them as quickly as possible, otherwise they trigger a chain explosion. Sometimes you must also draw them to a suitable place where they enable your advance. The weapon selection is rather modest, but ammunition is plentiful and the same holds for healing and energy kits. The modification is based on an improved Spirit of Half-Life engine, which allows for mind blowing puzzles, but at the same time often results in FPS fluctuations.
This bothered me a little, but it was not critical enough to lower the total score. The package includes pretty nice custom weapon models and excellent speech. The latter, together with the level design and scripted sequences, provides an excellent atmosphere for which the author must be congratulated. I was less happy with the accompanying music, which would be better if it was absent. I spent approximately 5 hours and 30 minutes to finish the game on the Normal difficulty.
They Hunger Triology takes place in a town called Rockwell, which has witnessed strange events in recent times. Our hero's car gets struck by lightning while driving on a country road, and consequently he gets thrown in the nearby lake.
When you finally reach the surface through the catacombs, you enter a church which is falling apart. There seems to be no living soul in it, so you decide to leave. At that moment your path is blocked by the bloodthirsty undead. During your escape, you try to find the cause for the resulting chaos, an by doing that, you discover the darkest secrets of the town.
The story is quite interesting and enriched by video sequences, sound clips and radio transmissions. The level design is excellent and keeps alternating between the exterior and interior maps, which often contain non-obvious paths and some pretty good riddles, which could take several minutes to solve. The levels allow you to go back through another path, which gives the impression of non-linearity.
The enemies are very well placed, which provides very intense fights and the just right amount of shock moments. In addition to zombies you will encounter Frankenstein monsters, wolves, skeletons, live palms, etc. The enemies don't just beat you up, but some of them can also shoot or electroshock you from range. There are also some boss's battles. The arsenal is varied, most of the weapons are reskined versions from the original, but biological weapons and missiles are absent.
There are no healing stations and no armour, but the amount of healing packages is high enough to make it to the end. Since this mod is a complete conversion of the Half-Life game, you will rarely see models from the original, but it doesn't matter, because the new skins are extremely well made.
There are also new sounds, which, combined with visual signals, will make your skin crawl. Desperate cries of horror and suffering The atmosphere is really exceptional. The game length is around 5 hours and half for experienced players or at least 10 for newbies and offers an excellent experience, I recommend playing at medium.
USS Darkstar is a giant spacecraft intended for exploring the living creatures discovered during its journey through space. One day a expedition to a nearby planet returns to the vessel because one of the security guards has gotten ill. During his examination a Headcrab bursts from his chest, and causes the scientist to panic and activate a flame thrower.
Due to unwisely positioned fuel containers, a powerful explosion is triggered which causes a series of technical problems on the vessel. During the chaos, prisoners from Xen escape from the cages, and take over the control of the spacecraft. The story is great and will surely be liked by fans of the Alien series.
Although the whole game takes place inside the spacecraft, the authors have nevertheless managed to create an extremely diverse experience. You will not only be limited to corridors and laboratories, but you will also ride with trains, be forced to overcome jumping challenges, jump in a zero gravity environment, and even get shrunk to a mouse size when the teleportation system fails.
The maps are perfectly connected to each other, occasionally through alternative routes. There are a few places in which you have to go around the obstacle, and sometimes you will also need to backtrack. The paths forward are well hidden.
There are some secrets with goodies and even bonus weapons, but there are also numerous traps. During the game, you will be fighting exclusively against the Xen monsters which have flooded the vessel and also infected the computer system. The opponents are very well placed, and they can also surprise you behind your back. I was very fond of how the Xenians use human devices because this way they are not just cannon fodder , but show intelligence, which presents them as even more dangerous.
Weapons are standard, and the amount of ammo and goodies is just right for you to enjoy the game on Medium. For experienced players I recommend Hard for the best challenge. The game has no outstanding visual novelties, but with very detailed maps it still succeeds to create very good visuals.
Its main trump card is certainly a phenomenal atmosphere, which it reaches not only with good ambient sounds, but also with fantastic scripted events.
The latter make it feel like the ship lives and things happen in parallel with your advancement towards the end. To complete the modification, I spent about 2 hours and a half playing it. In Azure Sheep, you play Barney, a security guard at the Black Mesa complex, which happens to have same name as the hero from the Blue-Shift expansion.
Just another day at work quickly turns into a nightmare after monsters from Xen invade the complex. In order to save his girlfriend, Kate, Barney ventures deep into the heart of the Black Mesa lab complex. The Azure Sheep and original Half-Life Stories are perfectly intertwined, so you are able to meet with Gordon Freeman even help him progress. The mod's story is spiced up by video sequences, and quite a few scripted events.
The level design is good and is almost as diverse as the original, but some labyrinths of corridors with numerous locked doors are really a letdown. There are quite a few alternative routes to reach the goal, which will allow you to try a different advancement approach. The enemies are well placed, and there are quite a few ambushes and shocking moments.
Classic enemies from the original were expanded by modified and brand new ones, but there is also quite few new allies. Kate stands out from the crowd, because she is crucial for advancement she opens some security doors , therefore you must take great care to protect her and get angry when she does not want to pass through the door :.
Arsenal was also expanded with new weapons and a portable medkit, which you can use to treat Kate. Although the fights are quite demanding, there were enough bullets and healing packages that I did not have any problems.
Sometimes, you also need to mount a machine gun or rocket launcher, but at the same time this means that you have to be a good shooter, as a lot of opponents will storm you. In addition to custom models and speakers for them very commendable!
The color can sometimes be very problematic as you can't distinguish it from the surroundings. The game is about 4 hours long and offers a very diverse gaming experience, I recommend playing on medium.
In the Black Ops mod, you play a special force soldier named Declan Walker, whose task is to find and eliminate a runaway scientist called Dr.
The latter has stolen a mysterious suitcase from Black Mesa, which the government wants to recover in every way possible. The story sounds interesting, but it has some faults. It's revealed through comics that strongly resemble those of Max Payne , and there are also a lot of levels and scripted events that players of Max Payne will immediately recognize. The similarity is not only limited to Max Payne, but also Half-Life 2.
Maps are full of detail and very aesthetically made, the paths are often not obvious, and there are some jumping challenges. Occasionally you will encounter a locked door that you will need to unlock with a card, key, or security code. You will be able to get the latter by reading it from a computer or a piece of paper. Some puzzles will also require you to find a missing piece of some device, or explosives to blow up a wall. Enemies are often positioned at different height levels, which can make some situations pretty difficult.
During the game, you will mostly fight against soldiers and turrets, here and there you will be harassed by Headcrabs, zombies, and Alien Slaves. Other Xen creatures are not really newsworthy. With the exception of the silenced pistol, your arsenal has not received any changes, with the exception being removal of biological weapons.
There is definitely too much ammunition, and the same applies to healing packages and armor.
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